base stats
class | subclass | level (base, start of act ii) |
---|---|---|
rogue | assassin | 6 |
sorcerer | wild magic | 5 |
AC: 15
class features
name | effect 1 | effect 2 |
---|---|---|
Wild Magic | Each time a spell is cast, a random magical effect is triggered (effects tbd). | n/a |
Tides of Chaos | Lark gains advantage on her next attack roll, ability check, or saving throw. | Increase chance of Wild Magic by 50% until end of next turn. |
Bend Luck | Give a target a 1d4 bonus or penalty to an attack roll, ability check, or saving throw. | n/a |
Expertise | double proficiency in two skills of choice: | stealth, intimidation |
Sneak Attack (melee & ranged) | Lark deals an extra 3d6 damage to a foe she has advantage against. | damage roll is level-dependent. |
Cunning Action: Dash | doubles Lark's movement speed. | n/a |
saving throw | modifier | stat | skills |
---|---|---|---|
strength | 0 | 13 | athletics (2) |
dexterity | +3 | 20 | acrobatics (8), sleight of hand (9), stealth (13) |
constitution | +2 | 16 | n/a |
intelligence | +1 | 14 | arcana (1), investigation (1), nature (1), religion (1) |
wisdom | +1 | 12 | insight (1), medicine (3), perception (6), survival (3) |
charisma | +3 | 17 | deception (5), intimidation (10) |
FEATS
name | effect 1 | effect 2 | effect 3 |
---|---|---|---|
Alert | +5 to initiative. | cannot be surprised. | x |
Backstabber | x | x | x |
Dual Wielder | +1 to AC while wielding a melee weapon in each hand | x | x |
Martial Adept | learn 2 manoeuvres and gain one superiority die for each: | Evasive Footwork (melee attackers have disadvantage for one turn); Menacing Attack (Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly frightens the target) | x |
Mobile | movement speed increases by 3m/10ft | difficult terrain ignored when using Dash | moving after making a melee attack does not provoke opportunity attacks |
Resistances & Immunities
Charmed
Frightened (by non-divine casters)
Poisoned (resistance)
Spells
Alter Self
Animate Dead
Arms of Hadar
Bestow Curse
Blink
Circle of Death
Cloud of Daggers
Danse Macabre
Dethrone
Disintegrate
Expeditious Retreat
Fly
Immolating Gaze
Misty Step
Telekinesis
Cantrips
Bone Chill
True Strike
Mage Hand
Traits
I sleep with my back to a wall or tree in order to better defend myself.I've lived so long in the temple that I have little practical experience dealing with people in the outside world.
Ideals
Aspiration. I seek to prove myself worthy of my god's favor.
Bonds
I will do anything to earn my father's favor.
Flaws
Once I pick a goal, I become obsessed with it to the detriment of everything else in my life.I judge others harshly, and myself even more severely.I harbor dark, bloodthirsty thoughts that must be satisfied or I risk losing control.