base stats

classsubclasslevel (base, start of act ii)
rogueassassin6
sorcererwild magic5

AC: 15

class features

nameeffect 1effect 2
Wild MagicEach time a spell is cast, a random magical effect is triggered (effects tbd).n/a
Tides of ChaosLark gains advantage on her next attack roll, ability check, or saving throw.Increase chance of Wild Magic by 50% until end of next turn.
Bend LuckGive a target a 1d4 bonus or penalty to an attack roll, ability check, or saving throw.n/a
Expertisedouble proficiency in two skills of choice:stealth, intimidation
Sneak Attack (melee & ranged)Lark deals an extra 3d6 damage to a foe she has advantage against.damage roll is level-dependent.
Cunning Action: Dashdoubles Lark's movement speed.n/a
saving throwmodifierstatskills
strength013athletics (2)
dexterity+320acrobatics (8), sleight of hand (9), stealth (13)
constitution+216n/a
intelligence+114arcana (1), investigation (1), nature (1), religion (1)
wisdom+112insight (1), medicine (3), perception (6), survival (3)
charisma+317deception (5), intimidation (10)

FEATS

nameeffect 1effect 2effect 3
Alert+5 to initiative.cannot be surprised.x
Backstabberxxx
Dual Wielder+1 to AC while wielding a melee weapon in each handxx
Martial Adeptlearn 2 manoeuvres and gain one superiority die for each:Evasive Footwork (melee attackers have disadvantage for one turn); Menacing Attack (Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly frightens the target)x
Mobilemovement speed increases by 3m/10ftdifficult terrain ignored when using Dashmoving after making a melee attack does not provoke opportunity attacks

Resistances & Immunities

  • Charmed

  • Frightened (by non-divine casters)

  • Poisoned (resistance)

Spells

  • Alter Self

  • Animate Dead

  • Arms of Hadar

  • Bestow Curse

  • Blink

  • Circle of Death

  • Cloud of Daggers

  • Danse Macabre

  • Dethrone

  • Disintegrate

  • Expeditious Retreat

  • Fly

  • Immolating Gaze

  • Misty Step

  • Telekinesis

Cantrips

  • Bone Chill

  • True Strike

  • Mage Hand

Traits

I sleep with my back to a wall or tree in order to better defend myself.I've lived so long in the temple that I have little practical experience dealing with people in the outside world.

Ideals

Aspiration. I seek to prove myself worthy of my god's favor.

Bonds

I will do anything to earn my father's favor.

Flaws

Once I pick a goal, I become obsessed with it to the detriment of everything else in my life.I judge others harshly, and myself even more severely.I harbor dark, bloodthirsty thoughts that must be satisfied or I risk losing control.